Trimester 3 Individual Report
Trimester 3 Individual Report
Game Development Commit Summary (May 2025)
Road & Racing Games
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Fixed Player Positioning in Road Game
Corrected how the player’s car aligns with the road and other vehicles. Ensured it stays on track and doesn’t start off-screen or collide immediately. -
Tweaked Racing Path and Gameplay
Improved the layout of the race track. Made racing smoother and ensured the path curves or boundaries were better defined. -
Added Full Racing Game
Introduced the racing mechanics. Likely added collision detection, lap tracking, and speed control.player.x += speed; if (player.x > finishLine) { winGame(); }
Pack Opening Game
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Fixed Bugs in the Pack Game
Addressed issues like packs not opening correctly, rewards not displaying, or visuals lagging behind logic. - Added Core Pack Opening Feature
Players can now open packs to receive randomized cards or items. The system selects a card from a list.const randomCard = cards[Math.floor(Math.random() * cards.length)]; showCard(randomCard);
- Linked Pack Game to Farming Game
Balanced the rewards or functionality between the two. For example, pack items might affect farm stats or offer new seeds.
Farming Game
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Updated Visuals and Mechanics
Refined crop animations and added clearer stages of plant growth. -
Farming Game Semi-Finished
Most core features are in place: planting, growing, watering, and harvesting. Minor tuning might be left.if (waterLevel > 5) { crop.grow(); }
Mini Games and Features
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Tower Defense-Inspired Balloon Game
Added towers and balloon enemies. Likely included logic for towers attacking balloons as they pass. -
Added Party Game
Introduced a new mini-game possibly focused on group mechanics or random events. - Slot Machine Game Added
Created logic to spin slots and provide rewards based on match combinations.const result = reels.map(reel => getRandomSymbol()); displayResult(result);
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Test Game Updates
Built or revised a playground/test environment to check mechanics before applying them to full games. -
Skirmish Game Fixes
Cleaned up battle logic or interface issues in a combat-style mini-game. - Updated Building Block Game
Improved how blocks are placed or moved. Might have fixed snapping or collision detection.
NPCs and Dialogue
- Updated NPC Logic
NPCs respond more intelligently to player actions (like quests or item possession).if (player.hasItem("key")) { npc.say("You can open the gate!"); }
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Added Extra Dialogue
Included new conversations or story progression through dialogue interactions. - Updated Index Page for NPC Features
Made it easier to access or showcase NPC-related content in the main menu or home page.
Crossy Road and Platformers
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Fixed Crossy Road Game
Adjusted traffic or player hit detection to make movement and deaths more consistent. -
Removed Door from Platformer Game
Possibly replaced with another exit method or removed due to bugs or confusion. -
Adjusted Boss and Levels in Platformer
Smoothed out level difficulty and made boss fights more balanced or interesting.
Flappy Game
- Flappy Game Added (Image Pending)
Built a basic version of Flappy Bird-style gameplay. Core physics and controls likely work, with image updates pending.flappy.y += gravity; if (spacePressed) { flappy.jump(); }
Game Menus and Help System
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Home Button Menu Added
Allows players to return to a main menu easily. -
Help System Introduced
Added basic instructions, game guides, or tutorials for new players. -
Updated World Help Pages
More in-depth explanations or maps to help navigate game areas.
Music and Audio
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Changed Music Tracks
Swapped out background music to better fit game moods or levels. -
Added More Sounds
SFX for interactions, actions, or events were included or improved.
Gambling Game
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Added Gambling Game
Introduced mechanics for chance-based games. Could involve betting, winning coins, or unlocking rewards. -
Updated Slot Location
Moved where in the world or game UI players access the gambling or slot mini-game.
World Map Updates
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Added Visible Barrier to World 6
Prevents players from walking into restricted or unfinished areas. -
Adjusted World 8
Changed layout or added new obstacles/enemies for gameplay balance.
Adventure Game Series
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Redesigned Level 1
Refreshed the layout, objectives, and flow of the first level to make it clearer and more fun. -
Fixed Mushroom Logic in Level 1
Ensured mushrooms behave as intended—maybe bouncing or giving power-ups. - Objective System Introduced
Players now get missions or clear goals.if (collectedItems.length === goal) { completeObjective(); }
- Updated to Adventure Game v3
Iterated major version of the game with combined improvements across levels, UI, and logic.
Cosmetic and UI Additions
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New Cosmetics Added
Players can customize their characters or UI with new outfits, colors, or items. -
Index Page Updated
Improved navigation or game listings for easier access to new features.